Sorry, new at this whole 'RPG making' thing and I just got the tileset so... basic question... but can anyone give me a step by step on how to implement so I can start making maps with it? I imported them into the resources manager, but it only has block_B and block_C. I get stuck there once I hit the database after the resource manager bit... Yeah, I feel like I'm just missing something super basic....
Any help, mostly for clarification, would be much appreciated.
Again, sorry.
Never bought a tileset before so I get lost in trying to figure this stuff out the first time around...
No need to apologize. I don't think I've ever really used the resource manager so I'm not sure exactly how it handles the files, but here is the way I usually do it: first, copy over the image files from the sample maps to your project - you'll find them under img>characters, img>tilesets, and maybe also img>parallax. Put these in the same folders in your project.
Open the sample maps in RPG Maker. In the database, under the tileset tab, right click the name of the tileset and copy it. Paste it into your project in an empty slot. (You may need to increase maximum tilesets) That will make sure you don't have to redo the tileset's passability and other settings. After that, the tileset should be available to apply to one of your maps. Hope this helps!
Weird, but the price is right and I might actually find a use for it... Perhaps an area that features a bit of a yin/yang duality, or a dimension made of abstract concepts and shapes? But the title caught my attention more than the tiles themselves, and got me thinking: How about a vaporwave-inspired tileset, with lots of neon signs and a pastel-colored glowing aesthetic?
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Sorry, new at this whole 'RPG making' thing and I just got the tileset so... basic question... but can anyone give me a step by step on how to implement so I can start making maps with it?
I imported them into the resources manager, but it only has block_B and block_C. I get stuck there once I hit the database after the resource manager bit...
Yeah, I feel like I'm just missing something super basic....
Any help, mostly for clarification, would be much appreciated.
Again, sorry.
Never bought a tileset before so I get lost in trying to figure this stuff out the first time around...
No need to apologize. I don't think I've ever really used the resource manager so I'm not sure exactly how it handles the files, but here is the way I usually do it: first, copy over the image files from the sample maps to your project - you'll find them under img>characters, img>tilesets, and maybe also img>parallax. Put these in the same folders in your project.
Open the sample maps in RPG Maker. In the database, under the tileset tab, right click the name of the tileset and copy it. Paste it into your project in an empty slot. (You may need to increase maximum tilesets) That will make sure you don't have to redo the tileset's passability and other settings. After that, the tileset should be available to apply to one of your maps. Hope this helps!
Okay, thanks a lot! That does help
This is so weird, I like it!
Thank you! :)
Well. I can use it for a "Dream" Floor. :)
Weird, but the price is right and I might actually find a use for it... Perhaps an area that features a bit of a yin/yang duality, or a dimension made of abstract concepts and shapes? But the title caught my attention more than the tiles themselves, and got me thinking: How about a vaporwave-inspired tileset, with lots of neon signs and a pastel-colored glowing aesthetic?
I've thought about that too! I think it would be a really cool set. :)