KR Neon Valley Tileset for RPGs
A downloadable asset pack
KR Neon Valley Tileset for RPGs
Check Our Terms of Use for This Tileset
Available for multiple game engines!
It’s weird! It’s experimental! It’s the Neon Valley mini-tileset for RPG Maker, Unity, Godot, Tiled and more!
About Neon Valley:
- This is a mini tileset.
- It’s experimental! This was made just to try out an idea. There may be combinations that are impossible to achieve.
- As such, it’s not as robust as most of our other tilesets. It’s interesting, but it’s a one-trick pony.
- It has 4 colors though!
- Use with any color background – the tiles are all transparent! Great for otherworldly scenes.
- Features lots of angles! Have fun with gradients!
- There’s also a couple of weird little block-shaped trees.
- And a crystal “treasure chest” with a vanishing lid.
- Plus some diamonds, “grass” and sparkles to decorate open spaces.
- It has RPG Maker MV/MZ sample maps with passability set, but there’s a good chance you’ll want to change which tiles are passable.
The Neon Valley Tileset:
Comes in 48 and 32px
All our tilesets are now available in two tile sizes if applicable - and you get both for one price! Choose what works best for you!
Has High Compatibility
If your engine supports tilesets of different sizes, it will almost certainly work! Download our compatibility kit to be sure! (We also have a list of engines we've already tested.)
It also includes an RPG Maker ready format! (MV/MZ/VX/Ace)
Has Commercial Use Rights
Yes! You can use these tilesets in your game, even if you intend to sell it...and even if the games contain mature themes.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
Comments
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Sorry, new at this whole 'RPG making' thing and I just got the tileset so... basic question... but can anyone give me a step by step on how to implement so I can start making maps with it?
I imported them into the resources manager, but it only has block_B and block_C. I get stuck there once I hit the database after the resource manager bit...
Yeah, I feel like I'm just missing something super basic....
Any help, mostly for clarification, would be much appreciated.
Again, sorry.
Never bought a tileset before so I get lost in trying to figure this stuff out the first time around...
No need to apologize. I don't think I've ever really used the resource manager so I'm not sure exactly how it handles the files, but here is the way I usually do it: first, copy over the image files from the sample maps to your project - you'll find them under img>characters, img>tilesets, and maybe also img>parallax. Put these in the same folders in your project.
Open the sample maps in RPG Maker. In the database, under the tileset tab, right click the name of the tileset and copy it. Paste it into your project in an empty slot. (You may need to increase maximum tilesets) That will make sure you don't have to redo the tileset's passability and other settings. After that, the tileset should be available to apply to one of your maps. Hope this helps!
Okay, thanks a lot! That does help
This is so weird, I like it!
Thank you! :)
Well. I can use it for a "Dream" Floor. :)
Weird, but the price is right and I might actually find a use for it... Perhaps an area that features a bit of a yin/yang duality, or a dimension made of abstract concepts and shapes? But the title caught my attention more than the tiles themselves, and got me thinking: How about a vaporwave-inspired tileset, with lots of neon signs and a pastel-colored glowing aesthetic?
I've thought about that too! I think it would be a really cool set. :)