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Deep Ocean Underwater Tiles for RPGs!


Check Our Terms of Use for This Tileset

 

NEWLY UPDATED with major art updates, sample maps, new edge tiles and more! (But you still get v1 as well!) For RPG Maker, Unity, Godot, Tiled and more!

Headed for the deep blue sea? Take this tileset with you!  Features both shallow and deep water versions, so you'll be set for your deep sea submarine expeditions.


This Underwater Tileset Includes:

Ground tiles:

  • 4 basic ground types in 3 colors - blue, brown and muddy green
  • NEW: improved edges on ground tiles for a more natural winding look! Plus special tile edges on E take the natural look even further!  Just stamp them on top to make your paths and wall edges.
  • 3 colors of thick grasses and barnacles
  • cracks and stones
  • pits
  • thin grass and moss
  • 4 types of stairs, herringbone tile, wood plank, and rusty metal plate tiles!

Walls:

4 wall types in 3 colors!  Includes 4 matching roof types in each color. 

Plants:

Over sixty types! Hanging moss, scalable kelp, sea grasses and more will create a lively landscape.

Shells:

Conch, clam, starfish and more!

Coral:

In shades of blue, pink and purple in various sizes - don't forget the brain coral!

Stones and stone structures:

Over forty different rock structures of different shapes and sizes - some are already decorated and ready to go!

Wrecks:

Ships and planes can be either interesting background props or the entry to bigger maps! Plus you get crates, a cannon, anchors, gold pieces, skeletons and more to decorate the wreck areas.

Crystals:

Over fifty of 'em.  They make interesting lights if your team is exploring an underwater cave.

Sample Maps (RPG Maker MV/MZ format)

Check out our samples if you need a little inspiration!

This Underwater tileset includes 48x48 and 32x32 versions of all tiles.  You will receive tilesets formatted for RPG Maker, plus other sheets suitable for use in any engine that can use variable width tilesets. 

See our list of engines we've tested here, plus information on compatibility. 

See our FAQ for more info.

Commercial use rights included.

 

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorKokoro Reflections
GenreRole Playing
Tagsocean, RPG Maker, sea, tiles, Top-Down, underwater, water

Purchase

Get this asset pack and 132 more for $1,473.72 USD
View bundle
Buy Now
On Sale!
25% Off
$19.99 $14.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

underwaterv2 (fixed 32px error).zip 35 MB
underwaterv1.zip 14 MB

Development log

Comments

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(1 edit)

hi hi ! im trying to use your tileset in rpg maker mz and i am visually impaired; i can't seem to find which tiles are supposed to be for walls :0 ? any help w this would be fantastic !

Sure!  If you imported the tileset already, this is what you're looking for.

If you haven't imported them yet, you will probably want to use the tiles in the file labeled as deepocean_A4.png.  Ignore the one labeled non-rm-a4-square.png, you won't need that for your situation.

Hope this helps!
Deleted 10 days ago

ooh gotcha, ty !

i tried putting them into my game but my charrie can still walk over them so im not sure if that's supposed to happen or there's just not smth im doing :0 ?

Sounds like your version doesn't have passability yet.  Open the sample maps, then database, then tileset, right click on the tileset listed there and copy.

Then go to your game, create a new tileset slot and paste it there, or paste over your existing ocean tileset.  Make sure you've added all the tileset images to the img/tileset folder in your game and you should be good to go!  This version has all the settings configured for you so you shouldn't need to take any further action.

Hey there, how are you achieving the light ray effect in the examples? Is that an overlay asset in the tilesets that I'm not seeing? I love the effect and I'd love to use it!

Hi!  You can get those here: https://kokororeflections.itch.io/kr-god-ray-lighting-for-rpg-maker

Ah! Thanks

(1 edit)

Sorry, another question: I'm using the underwater asset packs and there seems to be a widespread issue with the alignment of the tilesets. I'm using a 32x32 pixel square grid, and a lot of the assets in the tilesets don't seem to align right despite being labeled as 32x32. When I tested the 48x48 tilesets alongside the 32x32 tilesets, they seem to have the same grid alignment. Am I doing something wrong with the import? I've been trying for about an hour to troubleshoot and can't figure out any solutions. Thanks for any insights you can provide!

(1 edit)

It's not you, I made a mistake with the upload.  Should be fixed now, sorry for the trouble and thank you for reporting it!

Hello,the steam version of this one has no sample project, could you solve it?

Replied to your email.  :)  For later users' reference, all sample maps are available here.  https://kokororeflections.com/product/sample-maps/

ok,thank you!

Is there a way the sample maps could be made available for non RPG Maker users? (Without of course inadvertently providing copies and taking away from your sales of course). Totally understandable if not!

Unfortunately I don't know of any way to do that right now, sorry.  :(

Hello KR,


I have just purchased your Everything Bundle, and I'm downloading and extracting every package at the moment, and I just found an error, when I extract underwater-ace.zip then I get the error message "The archive is corrupt", all files except the "Underwater_Outside_A4.png" gets extracted, can you re-upload a working underwater-ace.zip file?

You bet!  Thanks for letting us know there was a problem, it should all be fixed now.  Let me know if you run into any more issues!

Thanks for the fast support, it works now :)

How do I make the screen move so that it looks like it is under the water

(1 edit)

You would need a plugin for that.  I've used a couple of different ones, but it's been so long that I can't remember which ones.  :(

don't worry it might not be the same effect as you use but I found a way to make a water effect with an image